The ceiling
Every training level, every booster, every slot, solved for the highest rating a card can reach in each of its 13 positions.
Built from the game files, not from a scrape
The game shows you a card. It will not tell you which position it peaks in, what it is worth once every training level is spent, or which of the 1,282 managers suits it. This does.
The same card, rated three ways. The gap is what the tool searches.
Every training level, every booster, every slot, solved for the highest rating a card can reach in each of its 13 positions.
A rating is a weighted sum, and the weights change per position. The same card can gain or lose a full grade by moving one slot across.
All 1,282 managers in the game, collapsed to the 75 effects they actually produce, then searched against your side. Bonuses multiply, so the best manager for your squad is rarely the best manager overall.
Nothing here is inferred from a rendered page. The tables come out of the game files, and every rule the engine applies is re-derived from thirty ratings read off the screen, two independent sites, and 38,563 cards from pesdb before it is allowed near this site.
It runs in your browser
Anyone can optimise across the whole database. Picking the cards you actually own, choosing a manager and saving a squad needs a forum account: the same account, one login, no second membership.